Ablative Gel

A special heat-absorbing gel which the Earth Alliance warship Archangel uses to protect itself from the heat of atmospheric entry. This substance evaporates away as the ship descends, so it must be continually replenished by the gel dischargers on the underside of the hull.

Anti-Armor Penetrator

A special weapon carried by the Dagger L and Windam. The Stiletto rocket-propelled anti-armor penetrator is an explosive device shaped like a throwing knife, which uses small vernier rockets to propel itself towards its target. These weapons are stored in the mobile suit's hip armor in the same fashion as the Armor Schneider assault knives used by the Strike Gundam.

Anti-Beam Coating

While the Phase Shift Armor used by the prototype Gundams is highly effective against missiles and projectiles, it's useless against beam attacks. To address this vulnerability, most of the Gundams carry protective shields whose anti-beam coating can withstand direct hits from high-energy beam weapons. A similar technology is used in the hull armor of ZAFT's space warships.

Anti-Beam Depth Charge

A defensive device which can be fired from the multipurpose launchers distributed around the hull of the Archangel and other space warships. These so-called depth charges detonate between the ship itself and the enemy vessels, creating a cloud of beam-absorbing particles which temporarily decrease the energy of incoming beams. However, the particles have the same effect on the beam weapons of the ship which deployed the depth charges, so these devices aren't appropriate for all tactical situations.

Armor Schneider

A small assault knife used by the Strike Gundam. While nowhere near as effective as the beam weapons with which its Aile Strike and Sword Strike configurations are equipped, the Armor Schneiders are still capable of piercing the armor of a standard mobile suit, and unlike beam weapons they don't deplete the Gundam's energy battery. These knives fold up like switchblades for storage in the Strike Gundam's hip armor.

Assault Shroud

A set of optional equipment which wraps around the exterior of a mobile suit. Originally developed as an option for the GINN and CGUE, this concept is applied to create a similar set of accessories for the Duel Gundam after its capture by the ZAFT forces. Although the assault shroud provides the mobile suit with an extra layer of armor, its chief function is to increase its firepower and space mobility. The extra weight, however, renders the mobile suit relatively slow and clumsy when operating in Earth's gravity.

Auxiliary Power Unit (APU)
 

A supplemental generator which is used to activate mobile suits and other vehicles prior to launch.

Beam Rifle

A compact, powerful beam weapon used by the Atlantic Federation's prototype Gundams. Its beam blasts are effective even against Phase Shift Armor, but repeated use will quickly drain the mobile suit's energy battery.

Beam Saber

A new kind of melee weapon first employed by the Earth Alliance's prototype Gundams. The blade of the beam saber is formed using the same magnetic field generation technology that holds the Blitz Gundam's Mirage Colloid in place. After capturing four of the five prototype Gundams, ZAFT quickly duplicates the Alliance's beam saber technology and begins equipping its own mobile suits with these weapons as well.

Close-In Weapon System (CIWS)

A defensive system made up of one or more rapid-fire machine guns which can be used to shoot down incoming missiles and aircraft at short range. This term is usually abbreviated as CIWS, pronounced "see-whiz." While the Earth Alliance and the Orb Union use the 75mm Igelstellung as their standard CIWS, the ZAFT forces employ a variety of different machine guns for this purpose, including the MMI-GAU2 Picus, the MMI-GAU1 Sagittus, and retractable 58mm machine gun turrets.

After the first war between Earth and the PLANTs, new types of CIWS are introduced which use smaller shells in exchange for a higher rate of fire. The Earth Alliance and Orb Union standardize on 12.5mm systems, while ZAFT uses 12.5mm and 20mm systems for its mobile suits and 40mm systems in its newest warships.

Cyclops System

A weapon of mass destruction developed by the Earth Alliance forces. The Cyclops System consists of a huge array of dish-shaped microwave emitters, whose radiation destroys all living things within the system's effective radius. The ubiquitous N-Jammer, which blocks the transmission of radio waves, also restricts microwaves to a distance of a few kilometers. The microwaves are thus confined within a relatively small area, dramatically increasing the intensity of the radiation. Once activated, the Cyclops System rapidly heats the water that makes up about 60% of the human body, as well as the propellant and ammunition supplies of mobile suits. Ultimately the intense radiation heat will destroy even buildings and the array itself.

On June 2, C.E. 70, the Alliance used a Cyclops System installed beneath their supply base in the moon's Endymion Crater to destroy the base, taking with it both ZAFT and Alliance forces.

Deuterion Beam Energy Transmission System

A new power system installed in ZAFT's Second Stage series of mobile suits and the newly constructed warship Minerva. This system allows the battery of a mobile suit to be recharged by a deuterion beam emitted by its mothership, giving it an effectively unrestricted operating time.

Disconnected
Rapid
Armament
Group
Overlook
Operation
Network
System
(DRAGOON System)

 

A unique feature of the Providence Gundam, the DRAGOON System consists of eleven independent beam emitters which can be coordinated to attack targets from several directions at once. While similar in concept to the wired gunbarrels used by the Moebius Zero, the DRAGOON units are controlled via wireless quantum communication, which is immune to the disruptive effects of N-Jammers. Using this system requires superhuman powers of spatial awareness, which are extremely rare among Naturals and Coordinators alike.

Fatum-00

An aerial flight support unit which is attached to the back of the Justice Gundam. It also serves as a weapons platform, and is armed with a variety of beam cannons and machine guns. In its flyer mode, the Fatum-00 is mounted horizontally on the Justice's shoulders so that its weapons fire forward, and in its lifter mode it detaches to become a remote-controlled flying platform similar to the Guul.

Flare Motor

A device used to move massive objects. Flare motors produce thrust by generating magnetic fields that interact with the particle radiation of solar flares. These devices are too large to be installed in spaceships, and are used mainly for moving asteroids or huge objects such as the remains of Junius Seven.

Flight Unit

Although most mobile suits are unable to fly for long distances in Earth's atmosphere, they can be equipped with external devices to make them capable of extended atmospheric flight. These flight units also serve to increase the mobile suit's performance in space. The backpack of the M1 Astray, inspired by the Strike Gundam's Aile Striker pack, is one such device, and the Justice Gundam and Forbidden Gundam are also equipped with specialized flight units.

Gamma
Emission by
Nuclear
Explosion
Stimulate
Inducing
System
(GENESIS)

A giant gamma-ray laser cannon which serves as ZAFT's ultimate weapon. GENESIS is powered by nuclear explosions, which are made possible by N-Jammer Canceler technology. The burst of gamma radiation created by the explosion is directed towards an external alignment mirror, then reflected back onto the weapon's main section, where a secondary mirror turns it into a coherent laser beam. The alignment mirror block, which lies in the beam's path, is reduced to radioactive scrap and must be replaced before the weapon can be fired again. The entire system is protected by Phase Shift Armor, and Mirage Colloid technology is used to conceal its presence until ZAFT is ready to unveil it.

Despite its immense destructive power, GENESIS wasn't originally meant to be used as a weapon. Its original purpose was to deliver energy to the solar sails of interstellar spacecraft, making possible the exploration of other solar systems. When the system was redesigned for military use, it was adapted to emit gamma rays, a form of high-frequency electromagnetic radiation which can permeate solid matter and break down molecular structures. Although gamma rays themselves are invisible to the naked eye, the interplanetary gas which lies along GENESIS's firing path emits light as its atoms are excited by the intense radiation.

Geschmeidig Panzer

A unique feature of the Forbidden Gundam. This energy-deflection armor consists of a pair of shields, connected via flexible arms to the flight unit on the Forbidden's back, which can repel and redirect enemy beam attacks. This is made possible by a colloid gas, similar to the Blitz Gundam's Mirage Colloid, composed of special beam-deflecting particles. This colloid gas is held in place by the powerful magnetic fields generated by the Forbidden Gundam's shields.

Gun-Launcher

A projectile weapon akin to a railgun or linear gun, which uses electromagnetic forces rather than gunpowder to launch its projectiles. In addition to solid shells, the gun-launcher can also fire specialized munitions such as armor-piercing and high explosive rounds. The Buster Gundam and the Launcher Strike Gundam are among the mobile suits equipped with this type of weapon.

Gungnir System

A weapon that generates a powerful electromagnetic pulse (EMP) in order to disrupt and destroy electronic circuitry, while leaving living creatures unharmed. The exceptionally strong pulse produced by the implosion of a Gungnir device is powerful enough to overwhelm the EMP shielding used by the Earth Alliance forces. ZAFT uses this system in its attack on the Alliance's Panama spaceport, dropping more than a dozen of the generator devices from orbit.

The Gungnir System is named after the spear carried by the god Odin in Norse mythology, which represented the natural phenomenon of lightning.

High
Mobility
Aerial
Tactics
Mode
(HiMAT Mode)

 

The atmospheric flight configuration of the Freedom Gundam, in which its wings are unfolded for higher maneuverability. The Freedom Gundam is capable of flight even in its normal mode, but this form is better suited for aerial dogfighting.

Hyper Impulse Cannon

A devastatingly powerful beam cannon with output comparable to that of a warship's main guns, which is used by the Buster Gundam and Launcher Strike Gundam.

Igelstellung

A computer-controlled multi-barrel vulcan gun, which is installed in the heads of the Atlantic Federation's prototype Gundams and in rotating turrets on the hulls of Earth Alliance warships. The Igelstellung is a Close-In Weapon System (CIWS) designed for shooting down missiles and aircraft at short ranges, but it can also be used against infantry and other ground targets, or employed as a defensive weapon against enemy mobile suits. Thanks to their high-performance fire control systems, these Igelstellungs can locate, track, and fire upon their targets fully automatically, and the automatic targeting system can also be disengaged so that human operators can control the Igelstellungs manually.

Laminated Armor

The outer hull of the Earth Alliance warship Archangel is made up of a single piece of laminated armor, which protects the ship from beam weapon attacks by dissipating their energy across the entire surface of the ship. This enables the ship to survive several direct hits from beam weapons, but because the beam energy is converted to heat, the armor can be fatally damaged when the accumulated energy overloads the ship's heat management systems.

Laser Designator

A targeting device which illuminates its target with a low-power laser beam, whose reflected light can then be used for precision aiming and for bomb and missile guidance. All ZAFT and Earth Alliance warships are equipped with laser designators, and they can use laser designator data from smaller vehicles to target their own weapons.

Linear Catapult

A device used to launch mobile suits and mobile armors into battle. The linear catapult consists of a pair of rails between which a powerful magnetic field is generated, and this field is then used to accelerate machines away from their mothership. The rails can be retracted when not in use, conserving space and eliminating the need to maintain a dedicated runway area.

Linear Gun

A weapon which, like a railgun, uses electromagnetic forces rather than gunpowder to fire its projectiles. However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel.

Linear guns of this type are widely used by the Earth Alliance forces, and are the standard weapons of the Alliance's tanks and Moebius mobile armors. The Valiant Mk.8 linear cannons installed in the Alliance warship Archangel are larger versions of this weapon.

Lohengrin Cannon

The same positron blaster cannon used by the Archangel can also be installed in ground fortifications. Although the Lohengrin cannon has great destructive power, it also has severe negative effects on the environment, so great care must be taken in positioning and using it. One of these weapons is installed at the Lohengrin Gate that guards the city of Gulnahan.

Lorenzini Sensor

A specialized sensor used by underwater mobile suits such as the GOOhN, ZnO, and GINN WASP Type to detect electrical impulses in the surrounding water. This system is modeled on the electroreceptor organs possessed by sharks, which are known as the Ampullae of Lorenzini.

Mass Driver

A huge catapult that accelerates massive objects and hurls them into space. Although there are several methods for accomplishing this, the mass drivers of the Cosmic Era use electromagnetic forces to accelerate their payloads, making them essentially giant railguns. Designed for launching cargo rather than people, these devices subject their payloads to hundreds of gees of acceleration, enabling them to catapult objects into satellite orbit without the use of any additional propulsion systems. When a mass driver is used to send human beings into space, its acceleration must be limited to just two or three gees, forcing the passenger craft to use its own engines to reach full escape velocity. Thus, bulk cargo is usually launched in unmanned form, with humans traveling separately in small passenger craft.

Most of Earth's mass drivers are located near the equator, where the planet's rotation contributes almost 500 meters/second towards the required escape velocity. Major mass driver facilities include the Kaohsiung spaceport in Taiwan, Porta Panama in Central America, Habilis in eastern Africa, and the Orb Union's Kaguya mass driver. After the launch of ZAFT's Operation Uroboros, these mass drivers become major strategic targets, since they provide the only cost-effective means for sending large amounts of material and equipment into space. Because launching massive payloads at high velocities requires immense structural strength, these facilities are very time-consuming to construct and repair.

Metapolymer String

A type of cable used for space colony construction, which is composed of intertwined fibers made from high-strength molecular compounds. The space warship Kusanagi becomes entangled by these drifting metapolymer strings in the vicinity of the Mendel colony.

Meteor Breaker

An engineering device designed for breaking up asteroids and comets. The Meteor Breaker contains a huge drill that tunnels into the target object and then automatically detonates at the appropriate depth, thus breaking the object apart from the inside. When the remains of Junius Seven begin falling toward Earth, ZAFT uses these devices in an attempt to break the remnants up before they enter the atmosphere.

Mirage Colloid

A system installed in the Blitz Gundam, which renders the mobile suit invisible to both radar and the naked eye. The Mirage Colloid even blocks infra-red emissions, giving the Blitz perfect stealth capabilities. However, the mobile suit's Phase Shift Armor must be deactivated while this system is in use, so it becomes highly vulnerable while in its invisible form.

The Mirage Colloid itself is a particulate gas made up of microscopic prisms which absorb and refract light and radio waves, bending them around the outside of the mobile suit. This colloid is held in place by a powerful magnetic field, but it gradually dissipates over time, so the system's operating time is limited to 80 minutes.

After the first war between Earth and the PLANTs, all use of Mirage Colloid technology is prohibited by the Junius Treaty. However, organizations such as Phantom Pain continue to employ it despite the treaty's restrictions.

Mobile Armor

A type of one-man, general-purpose heavy fighter which serves as the standard combat vehicle of the Earth Alliance space forces. With heavy armor to withstand enemy attacks, enough firepower for a single machine to take out an enemy target, and aerial combat capabilities comparable to those of a conventional fighter, the mobile armor is designed to provide maximum effectiveness at a minimum cost in fighting strength - in other words, to minimize the loss of skilled personnel.

However, these machines have become hopelessly obsolete with the introduction of ZAFT's revolutionary mobile suits. The initial expectations of the Earth Alliance, that the combat strength of one ZAFT mobile suit would be equivalent to only two or three mobile armors, have proven to be dramatically wrong; in practice, it typically requires at least five of these machines to take down a single mobile suit.

After the first war between Earth and the PLANTs, the Earth Alliance introduces new types of mobile armor such as the Zamza-Zah and Gells-Ghe developed by Adukurf Mechano-Industries. Larger and more powerful than traditional mobile armors, and equipped with advanced technology such as positron reflectors, these monstrous mobile armors are formidable opponents for even the newest ZAFT mobile suits.

Mobile Suit

The standard weapon of the ZAFT forces, whose articulated limbs give it superb mobility and enable it to operate in a wide range of environments. While most mobile suits are humanoid in appearance, with manipulator hands for carrying optional weapons, ZAFT has also developed four-legged models for greater stability on the ground. Due to their complexity, these machines can initially be operated only by Coordinators. During the first war between Earth and the PLANTs, however, the Earth Alliance and Orb Union eventually develop highly automated operating systems that allow Naturals to pilot mobile suits.

Designed for use under the effects of the N-Jammer, mobile suits rely on energy batteries, rather than nuclear engines, for their power supply. As a result, they can only operate for limited periods before recharging, and they usually require logistical support from a spaceship, submarine carrier, or land battleship.

The earliest ancestors of the mobile suit were the working space suits, equipped with exoskeletons and auxiliary power systems, which were employed by George Glenn during his voyage to Jupiter aboard the exploration ship Tsiolkovsky. In C.E. 63, engineers in the PLANTs began secret research into the military applications of mobile suits. The first prototype was completed in C.E. 65, and two years later the first iteration of the mobile suit GINN entered production.

Mobile Weapon Pod

A unique weapon used by the Chaos Gundam. Although they resemble the wired gunbarrels used by the Moebius Zero, these mobile weapon pods are controlled via the same wireless quantum communication technology as the DRAGOON System introduced during the first war between Earth and the PLANTs. Thanks to technological improvements, these weapons can be operated even by pilots who lack exceptional powers of spatial awareness, but the high energy consumption of the quantum communication system means that the Chaos can only use them for a short period without a deuterion beam recharge.

Neutron Jammer (N-Jammer)

A device which suppresses nuclear fission reactions by blocking the movement of free neutrons. Its effective range is so great that even a handful of these devices are sufficient to cover the entire Earth, nullifying all nuclear weapons and powerplants on the planet's surface. The N-Jammer also has the side effect of disrupting radio waves, thus rendering radar and conventional communications useless, and for this reason space warships are equipped with these devices as an electronic countermeasure.

The N-Jammer was originally developed in the PLANTs under the supervision of Supreme Council member Orson White. These devices were first employed in the battle for the space station Yggdrasil on February 22, C.E. 70, and on April 1 of that year the ZAFT forces drove countless N-Jammers into Earth's surface as the first phase of their Operation Uroboros campaign. The nations of Earth, which had hitherto depended on nuclear fission as their primary power source, were plunged into a severe energy crisis as a result.

Neutron Jammer Canceler (N-Jammer Canceler)

A device that negates the effects of the N-Jammer, making possible the use of nuclear weapons and powerplants. Developed by the PLANTs, this technology has remained a top secret even among the ZAFT forces, lest it fall into the hands of the Earth Alliance. While the range of the N-Jammer is sufficient for a few of these devices to cover the entire Earth, the N-Jammer Canceler's area of effect is far smaller, and the effective ranges of the systems installed in the Freedom and Justice Gundams are only large enough to accommodate the mobile suits' own reactors.

Thanks to their N-Jammer Cancelers and nuclear engines, the Freedom and Justice Gundams have far greater power output than the previous generation of battery-powered mobile suits, as well as virtually unlimited operating time. N-Jammer Cancelers also permit the use of nuclear missiles, and of weapons of mass destruction such as the GENESIS cannon used in the second Battle of Jachin Due.

After the first war between Earth and the PLANTs, the use of N-Jammer Cancelers in mobile suits and military weapons is prohibited by the Junius Treaty. Both sides thus return to the earlier battery technology, and ZAFT develops a new deuterion beam energy transmission system as an alternative means for extending the operating time of its mobile suits.

Neutron Stampeder

A device that remotely controls the movement of free neutrons to induce runaway nuclear fission reactions. The Neutron Stampeder causes the immediate detonation of any nuclear weapons within its area of effect, but it can only be used once because the quantum fresnels that make up its firing mechanism disintegrate during use, and it is effective only against enemies who are using nuclear technology. ZAFT uses a prototype version of the Neutron Stampeder, attached to a Nazca-class warship, to defend the PLANTs from a nuclear attack following the Break The World incident.

Phase Shift Armor
(PS Armor)

The most distinctive feature of the prototype Gundams developed by the Atlantic Federation. While active, this special armor nullifies all attacks by physical weapons, including blades, projectiles, and conventional explosives. However, it has no effect against beam and laser weapons, so most of the Gundams also carry shields treated with anti-beam coating. And because PS Armor consumes large amounts of energy, it cannot be used for extended periods lest it drain the mobile suit's energy battery.

PS Armor changes color upon activation. The Gundams which use this technology thus sport brilliant colors while in their Active Mode, and turn a dull gray when they switch to Deactive Mode.

Phonon Maser

The standard energy weapon used by ZAFT's underwater mobile suits. A phonon maser is essentially the soundwave equivalent of a laser. Just as light is made up of electromagnetic oscillations whose peaks can be quantized into individual photons, soundwaves can be similarly quantized into so-called phonons. Like the photons emitted by a laser, the phonons emitted by the maser are all in phase and of the same frequency, creating a coherent beam which can deliver large amounts of energy to its target.

Plasma Booster

A reusable external booster designed to help Orb's Izumo-class warships launch into space. Once the vessel has reached the desired velocity, the plasma boosters then detach and return independently to Earth. The Archangel, which shares many design elements with the Izumo class, is able to use these devices when it launches into space from the territory of the Orb Union.

Positron Blaster Cannon

An energy weapon which fires a beam of positrons, the antimatter counterparts of electrons. When the positrons in the beam strike the electrons in the target, the particles annihilate each other in a burst of gamma rays. Thus, the positron blaster cannon literally disintegrates the matter of which its target is composed, and the resulting gamma ray radiation is also highly destructive.

The two Lohengrin cannons installed in the front "legs" of the Earth Alliance warship Archangel are weapons of this type, as is the Tannhauser cannon used by the ZAFT warship Minerva. Although these positron cannons charge relatively slowly, their destructive power is greater than that of any other weapons carried by these ships.

Positron Reflector

A barrier system installed in Earth Alliance mobile armors such as the Zamza-Zah and Gells-Ghe The field generated by the positron reflector can withstand even a direct hit from the Minerva's Tannhauser cannon, the most powerful weapon of ZAFT's newest warship, and it is effective against beam and projectile weapons alike. Since the Zamza-Zah's positron reflector is mounted on its upper surface, it must rotate into a reflection position in order to turn the barrier towards the incoming enemy attack.

Positronic Interference

A phenomenon used by the Archangel when it launches into space from the territory of the Orb Union. By firing its Lohengrin positron blaster cannons, the Archangel can create a conical shell of antimatter that surrounds the ship itself and insulates it from the atmosphere. Within this cocoon, the Archangel can then accelerate to escape velocity without the slowing effects of air resistance. However, this is strictly an emergency escape method, rather than a part of the Archangel's intended launch procedure.

Power Extender

A device installed in the Strike Rouge which improves its energy storage capacity, allowing it to use its Phase Shift Armor for a longer duration than other mobile suits.

Quantum Computer

An advanced computer which uses the principles of quantum mechanics to dramatically boost its data-processing capabilities. This is the standard computer technology of the Cosmic Era.

Railgun

A weapon which uses electromagnetic forces, rather than gunpowder, to fire solid projectiles at very high velocities. A railgun consist of two conductive rails, to which an electrical current is applied, and a metal projectile which fits between them and completes the electrical circuit. The current flowing through the rails produces a powerful magnetic field, which interacts with the current running across the projectile to create an immense outward force that accelerates the projectile down the weapon's barrel.

Railguns of this type are installed in ZAFT's Nazca-class destroyers and Laurasia-class frigates, and other examples include the 115mm Shiva railgun on the shoulder of the Duel Gundam Assault Shroud and the 450mm railguns on the back of the BuCUE.

Scale System

A propulsion system which uses the vibrations of tiny scales to move through water, sand, or loose soil. These scales are somewhat delicate, so the system cannot be used in the high-pressure environment of the deep sea, but unlike a conventional screw propeller it allows an underwater vehicle to move in any direction with equal ease. On the ground, this scale system allows ZAFT's land battleships to cruise through desert sands as if they were sailing through water.

Silhouette System

Like the Strike Gundam developed by the Earth Alliance, the Impulse Gundam can adapt to different combat situations using specialized equipment modules known as Silhouettes. These modules are normally launched from the mothership using an unmanned Silhouette Flyer which tows the Silhouette to its destination, transfers it to the Impulse, and then detaches and returns automatically to the ship. The new ZAFT warship Minerva is equipped with a special array of hangars and catapults to store the Impulse and its Silhouettes and launch them into combat.

Spherical Breaker

A unique close combat weapon used by the Raider Gundam, which consists of a spherical mace attached to a macromolecular wire. The sphere is composed of extremely dense material, making it massive enough to damage even Phase Shift Armor. Thanks to the anti-beam coating applied to the wire, the spherical breaker can also be swung rapidly to create a crude shield against enemy beam weapons.

Striker Pack

The Strike Gundam can be equipped with a variety of specialized equipment modules, known as Striker packs, to adapt to different combat conditions. For example, the Strike Gundam can be fitted with the Aile Striker to form the Aile Strike Gundam, or the Sword Striker to form the Sword Strike Gundam. Since each Striker pack contains a backup energy battery, these modules can also be used to replenish the Gundam's power supply in mid-battle.

Although this system was omitted from the Earth Alliance's first mass production mobile suits, newer models such as the Dagger L and Windam can be equipped with a variety of Striker packs. The Jet Striker, which provides atmospheric flight capabilities, is now used by virtually all Alliance mobile suits on Earth.

Trans Phase Armor
(TP Armor)

A new armor technology used by the Calamity, Forbidden, and Raider Gundams. This is an improved version of the earlier Phase Shift Armor, which provides similar protection against physical weapons along with significantly reduced power consumption. Mobile suits equipped with Trans Phase Armor do not change color when their armor is activated.

Umbrella of Artemis

The lightwave defense barrier which protects the Eurasian Federation's Artemis military base. This "umbrella" is impenetrable to physical and energy weapons alike, but the devices which form the barrier are activated only while enemy forces are in the area.

Variable Phase Shift Armor
(VPS Armor)

An improved form of Phase Shift Armor used by the Impulse Gundam and the other Second Stage mobile suits. Based on the technology used in the Strike Rouge, this Variable Phase Shift Armor provides greater energy efficiency than previous versions, and its strength and coloration can be changed to meet the needs of the mobile suit and its pilot. The Impulse Gundam uses this technology to change the color of its VPS Armor according to the requirements of its current Silhouette pack.

Wired Gunbarrel

A unique weapon system used by the Moebius Zero and Exus, which consists of four remote-controlled gun pods connected to the mobile armor by thin wires. The gunbarrels can be coordinated to surround enemy units and attack them from multiple directions simultaneously, but this complex system can be operated only by highly skilled pilots with exceptional powers of spatial awareness.

Wizard

As with the Strike Gundam and Impulse Gundam, the ZAKU Warrior and ZAKU Phantom can be equipped with specialized backpacks to adapt to different combat situations. These backpacks are known as Wizards, and the types available include a Gunner Wizard for bombardment, a Blaze Wizard for high mobility, and a Slash Wizard for close combat. Unlike the Impulse, whose Silhouettes can be deployed and exchanged during battle, the ZAKU must be equipped with the appropriate Wizard before it launches into combat.